;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
12     ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
10       ; Communism is equivalent of this palace distance.
80    ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
20      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0        ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
	Advanced Flight,    4, 0,  no,no, 3, 4    ; AFl
Precursor Bomb,           4, 0,  no, no, 0, 3    ; Alp
	Amph. Warefare, 4, 0,  no, no, 3, 0    ; Amp
Growth - Level 2,          4, 0,  nil, Ato, 1, 3    ; Ast
Growth - Level 1,      4, 0,  nil, nil, 2, 3    ; Ato
	Automobile,        4, 0,  no, no, 3, 4    ; Aut
Income - Level 2,           4, 0,  nil, Cur, 1, 1    ; Ban
	Bridge Building,    4, 0,  no, no, 0, 4    ; Bri
Contentment - Level 2,     4, 0,  nil, Cer, 0, 4    ; Bro
Contentment - Level 1,  4, 0,  nil, nil, 0, 2    ; Cer
Production - Level 1,          4, 0,  nil, nil, 1, 3    ; Che
	Chivalry,           4, 0,  nil, nil, 1, 0    ; Chi
Production - Level 2,       4, 0,  Che, nil, 0, 2    ; CoL
	Combined Arms,      4, 0,  no, no, 3, 0    ; CA
Production - Level 3,         4, 0,  nil, CoL, 2, 4    ; Cmb
Administration - Level 4,          4, 0,  nil, Rep, 2, 2    ; Cmn
Research - Level 3,          4, 0,  nil, Uni,  3, 4    ; Cmp
	Conscription,       4, 0,  no, no, 2, 0    ; Csc
	Construction,       4, 0,  no, no, 0, 4    ; Cst
Income - Level 5,    4, 0,  nil, E1, 2, 1    ; Cor
Income - Level 1,           4, 0,  nil, nil, 0, 1    ; Cur
	Democracy,          4, 0,  no, no, 2, 2    ; Dem
Income - Level 3,          4, 0,  nil, Ban, 2, 1    ; Eco
Income - Level 4,        4, 0,  nil, Eco, 3, 4    ; E1
Contentment - Level 5,        4, 0,  nil, The, 3, 4    ; E2
	Engineering,        4, 0,  no, no, 0, 4    ; Eng
Environmentalism - Level 3,   4, 0,  Rec, nil, 3, 2    ; Env
	Espionage,          4, 0,  no, no, 3, 0    ; Esp
	Explosives,         4, 0,  no, no, 2, 4    ; Exp
Military - Level 1,          4, 0,  nil, nil, 0, 0    ; Feu
	Flight,             4, 0,  no, no, 2, 4    ; Fli
Fundamentalism,             4, 0,  nil, nil, 2, 2    ; Fun
	Fusion Power,       4, 0,  no, no, 3, 3    ; FP
Contentment - Level 6, 4, 0,  nil, E2, 3, 3    ; Gen
	Guerrilla Warfare,  4, 0,  no, no, 3, 0    ; Gue
Laser Beam,          4, 0,  nil, nil, 1, 0    ; Gun
Administration - Level 1,   4, 0,  nil, nil, 0, 0    ; Hor
	Industrialization,  4, 0,  no, no, 2, 1    ; Ind
Hyperspace Travel,          4, 0,  nil, nil, 1, 4    ; Inv
	Iron Working,       4, 0,  nil, nil, 0, 4    ; Iro
	Labor Union,        4, 0,  no,  no, 3, 2    ; Lab
	Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         4, 0,  nil, nil, 1, 0    ; Ldr
	Literacy,           4, 0,  no, no, 0, 3    ; Lit
Military - Level 3,      4, 0,  Mas, nil, 2, 4    ; Too
	Magnetism,          4, 0,  no, no, 1, 3    ; Mag
Stellar Carthography,         4, 0,  nil, nil, 0, 1    ; Map
Military - Level 2,            4, 0,  Feu, nil, 0, 4    ; Mas
Environmentalism - Level 1,    4, 0,  nil, nil, 3, 4    ; MP
	Mathematics,        4, 0,  no, no, 0, 3    ; Mat
	Medicine,           4, 0,  no, no, 1, 1    ; Med
Alien Crewmembers,         4, 0,  no, no, 1, 0    ; Met
Sa-Matra Lost,    4, 0,  no, no,  3, 4    ; Min
Universal Translator,     4, 0,  nil, nil, 3, 0    ; Mob
Administration - Level 2,           4, 0,  nil, Hor, 0, 2    ; Mon
Monotheism,         4, 0,  nil, nil,  1, 2    ; MT
Contentment - Level 3,          4, 0,  nil, Bro, 0, 2    ; Mys
	Navigation,         4, 0,  no, no, 1, 1    ; Nav
	Nuclear Fission,    4, 0,  no, no,  3, 3    ; NF
	Nuclear Power,      4, 0,  no, no,  3, 3    ; NP
	Philosophy,         4, 0,  no, no, 1, 2    ; Phi
Thraddash New Society,            4, 0,  Nav, Lit, 1, 3    ; Phy
	Plastics,           4, 0,  no, no, 3, 4    ; Pla
Spathi Slave Shield,           4, 0,  no,  no,  1, 4    ; Plu
	Polytheism,         4, 0,  nil, nil, 0, 2    ; PT
Androsynth Revival,            4, 0,  no, no, 0, 1    ; Pot
	Radio,              4, 0,  no, no,  3, 4    ; Rad
	Railroad,           4, 0,  no, no,  2, 1    ; RR
Environmentalism - Level 2,          4, 0,  MP, nil,  3, 2    ; Rec
Quasispace,           4, 0,  no, no, 2, 4    ; Ref
Mycon Podship,      4, 0,  no, no, 3, 1    ; Rfg
Administration - Level 3,       4, 0,  nil, Mon, 0, 2    ; Rep
Yehat Terminator,           4, 0,  no, no, 3, 0    ; Rob
Precursor Vessel Bomb, 4, 0,  no, no, 3, 3    ; Roc
Growth - Level 3,         4, 0,  nil, Ast, 2, 1    ; San
	Seafaring,          4, 0,  no, no, 0, 1    ; Sea
	Space Flight,          4, 0,  no, no, 0, 0    ; SFl
Syreen Penetrator,          4, 0,  no, no, 3, 0    ; Sth
Sa-Matra,         4, 0,  no, no, 2, 4    ; SE
Zoq-Fot-Pik Stinger,     4, 0,  no, no, 0, 4    ; Stl
Black Spathi Squadron,          4, 0,  no, no, 1, 3    ; Sup
	Tactics,            4, 0,  no, no, 2, 0    ; Tac
Contentment - Level 4,     4, 0,  nil, Mys, 0, 4    ; The
Thraddash Torch,      4, 0,  no, no, 2, 3    ; ToG
Melnorme Trader,              4, 0,  no, no, 0, 1    ; Tra
Research - Level 2 - University,         4, 0,  nil, Cmp, 1, 3    ; Uni
Space Station,          4, 0,  no, no, 1, 3    ; War
Planetary Lander, 4, 0,  no, no, 3, 0    ; Whe
Research - Level 1 - Writing,            4, 0,  nil, nil, 0, 3    ; Wri
	Future Technology,  1, 0,  Gen,  E2, 3, 3    ; ...
Earthling Cruiser,    3, 0,  no, no,  0, 0    ; U1
Spathi Eluder,    3, 0,  no, no,  0, 0    ; U2
Ilwrath Avenger,    3, 0,  no, no,  0, 0    ; U3
Utwig Jugger / Supox Blade,    3, 0,  no, no,  0, 0    ; X1
Ur-Quan Dreadnoughts,    3, 0,  no, no,  0, 0    ; X2
Druuge Mauler,    3, 0,  no, no,  0, 0    ; X3
Chmmr Avatar,    3, 0,  no,  no, 0, 0    ; X4
Arilou Skiff,    3, 0,  no,  no,  0, 0    ; X5
Orz Nemesis,    3, 0,  no,  no,  0, 0    ; X6
Shofixti Scout,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
	Nothing,                  1,  0,    nil,
	Homeworld,                   10, 0,    Mas,
	Crew Training,                 4,  1,    Feu,
	Fast Growth,                  6,  1,    Ato,
	Content +2,                   4,  1,    Cer,
	Trade + 50%,              8,  1,    Cur,
	Research +50%,                  8,  1,    Wri,
	Less Corruption,               8,  1,    Hor,
	Massive Defense,               8,  2,    Mas,
	Growth ^ 8,                 8,  2,    Ast,
	Trade +100%,                     12, 3,    Ban,
	Content +4,                12, 3,    Mys,
	Research +100% ,               16, 3,    Uni,
	Recycling,             16, 4,    MP,
	Content +3,                10, 4,    Bro,
	Production + 50%,                  20, 4,    Che,
	Production + 100%,      32, 6,    CoL,
SDI Defense,              20, 4,    no,
	Less Pollution,         20, 2,    Rec,
	Production + 150%,              16, 4,    Cmb,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
	Trade + 150%,           16, 4,    Eco,
	Growth ^ 12,             12, 2,    San,
Supermarket,               8, 3,    no,
	Melnorme Office,            20, 5,    Aut,
	Research + 150%,             16, 3,    Cmp,
	Missile Battery,      10, 2,    Too,
Coastal Fortress,          8, 1,    no,
	Production + 150% +Less Pollution,              32, 4,    Env,
Harbor,                   6,  1,    no,
Offshore Platform,        16, 3,    no,
Quasispace Portal,                  16, 3,    Ref,
	Marshal Law (Republic only),           6,  2,    E2,
Port Facility,            8,  3,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
	(Capitalization),         60, 0,    Cor,
	Fast Growth: everywhere,                 20, 0,    Ast,
	+1 Happy: everywhere,          20, 0,    Bro,
	More Trade: system,                 20, 0,    Cur,
xxLighthouse,               20, 0,    no,
	Research Espionage: Update,            30, 0,    Wri,
	Doubles Content +50%: everywhere,                   30, 0,    Cer,
xxGreat Wall,               30, 0,    no,
	Crew Training: everywhere,    30, 0,    Feu,
	More Production: system,   30, 0,    CoL,
	Embassy: Update,     20, 0,    Map,
	Content +150%: everywhere,    40, 0,    The,
	Research +50% extra: system,  30, 0,    Uni,
xxMagellan's Expedition,    40, 0,    no,
	Full Happiness: system,    30, 0,    E2,
	Modernize Units: Update,      40, 0,    Inv,
	-2 unhappy: everywhere,   40, 0,    Mys,
	Double Research: system,   40, 0,    Uni,
	Free Maintenance: everywhere, 40, 0,    Eco,
	Free Advance Twice,          40, 0,    Mon,
	Choose Government,        40, 0,    Rep,
	Better Public Relations,             30, 0,    SE,
	(Republic only: Marshal Law - everywhere),         60, 0,    Cmn,
	Power Plant (Prod+150%): everywhere,               60, 0,    Cmb,
xxManhattan Project,        60, 0,    no,
	Spathi Cowardness,           60, 0,    nil,
xxApollo Program,           60, 0,    SFl,
	Double Research: everywhere,             60, 0,    Cmp,
	+1Happy: everywhere,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,         ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Cmp,         ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
Too,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Planetary Lander (1-0 s),     nil, 0,  1.,0,  1a,0d,  2h,1f,  4,0,  5, Whe, 000001000010010
Fwiffo,    nil, 2,  0.,0,  0a,0d,  1h,1f,  4,0,  4, no, 000000000000000
Precursor Vessel Bomb,     nil, 1,  8.,0, 99a,1d,  2h,1f,  40,0,  0, Roc, 100000100000011
Precursor Vessel Enhanced, Roc, 1,  8.,0,  10a,8d,  3h,1f, 99,0,  0, Ref, 100000100000011
VUX Intruder (2-1),     nil,  0,  1.,0,  2a,1d,  2h,1f,  16,0,  0, no,  000001000000010
Black Spathi Squadron (4-2),      nil, 0,  2.,0,  4a,2d,  2h,1f,  16,0,  0, no, 000001000000010
Ressources,      nil, 1,  0.,127,  0a,0d,  1h,1f,  8,0,  1, no, 000000000000000
Melnorme Trader (0-1),   nil, 0,  2.,0,  0a,1d,  1h,1f,  4,0,  7, Tra, 000001000000010
Evil Ones,    nil, 2,  0.,0,  0a,0d,  1h,1f,  4,0,  8, no, 000000000000000
Shofixti Scout (18'-1),    nil, 0,  6.,0,  18a,1d,  2h,1f,  3,0,  0, X7, 001000000000010
Arilou Skiff (3-2),	nil, 0,  1.,0,  3a,2d,  2h,1f,  16,0,  7, X5, 000001100000010
Ur-Quan Kzer-Za (6-3),     Min, 0,  1.,0,  6a,3d,  2h,1f,  6,0,  0, X2, 000001000000010
Syreen Penetrator (0-1 d),      nil, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  6, Sth, 000001000000010
Precursor Vessel, Ref, 1,  6.,0,  8a,6d,  3h,1f,  99,0,  0, no,  100000000000011
Mycon Podship (5-2),   nil, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, Rfg, 000001000000010
Umgah Drone (1-1),      nil, 0,  1.,0,  1a,1d,  2h,1f,  16,0,  0, no, 000001000000010
Ilwrath Avenger (3-1),      nil,  0,  2.,0,  3a,1d,  2h,1f,  3,0,  0, U3, 000001000000010
Thraddash Torch (2-1),        Phy, 0,  2.,0, 2a,1d,  2h,1f,  16,0,  0, ToG, 000001000000010
Earthling Cruiser (2-1),    nil, 0,  1.,0,  2a,1d,  2h,1f,  3,0,  0, U1,  000001000000010
Chmmr Avatar (8-3),     nil, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, X4, 000001000000010
Yehat Terminator (5-2),       nil, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Rob, 000001000000010
Sylandro Probe (3-2),     nil, 0,  1.,0,  3a,2d,  2h,1f,  16,0,  0, no, 000001000000010
Orz (5-2),      nil, 0,  1.,0,  0a,2d,  2h,1f,  16,0,  0, no, 000001000000010
Utwig Jugger (6-2),     nil, 0,  2.,0,  6a,2d,  2h,1f,  5,0,  0, X1, 000001000000010
Pkunk Fury (0-2),       nil, 0,  2.,0,  0a,2d,  2h,1f,  16,0,  0, no, 000001000000010
Ur-Quan Khor-Ah (6-3),    Min, 0,  1.,0, 6a,3d,  2h,1f,  6,0,  1, X2, 000001000000011
Zoq-Fot-Pik Stinger (1-1),     nil, 0,  2.,0,  1a,1d,  1h,1f,  1,0,  1, Stl, 000001000000010
Dnyarri,      nil, 2, 0.,0,  0a,0d,  1h,1f,  6,0,  4, no, 000000000000000
Taalo Shield,       nil, 2,  0.,0, 0a,0d,  1h,1f, 12,0,  4, no, 000000000000000
Zoq-Fot-Pik Commander,   nil, 2,  0.,0, 0a,0d,  1h,1f, 10,0,  4, no,  000000000000000
Warp Pod,   nil, 2, 0.,0,  0a,0d,  1h,1f,  8,0,  4, no, 000000000000000
Arilouleelay Commander,  nil, 2, 0.,0, 0a,0d,  1h,1f, 16,0,  4, no, 000000000000000
Sylandro Gas Bag,      nil, 2,  0.,0,  0a,0d,  1h,1f,  16,2,  4, no, 000000000000000
Chmmr Commander,      nil, 2,  0.,0,  0a,0d,  1h,1f,  16,3,  4, no, 000000000000000
Spathi Eluder (4-2),      Plu, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, U2, 000001000000010
Admiral Zex,      nil,  2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Beast,     nil,  2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Shofixti Maidens,    nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Tanaka,      nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Rainbow World,      nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Syreen Commander,   nil, 2,  0.,0, 0a,0d,  1h,1f, 16,0,  4, no, 000000000000000
Mycon Egg,    nil, 2,  0.,0, 0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Thraddash Commander,      nil, 2,  0.,0,  0a,0d,  1h,1f, 16,0,  4, no, 000000000000000
Sun Device,    nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Androsynth Commander,  nil, 2, 0.,0, 0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Mycon Commander, nil, 2, 0.,0, 0a,0d,  1h,1f, 16,0,  4, no, 000000000000000
Druuge Mauler (4-2),     nil, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, X3, 000001000000010
Yehat Commander,          nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Burvix Caster,      nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Ilwrath Commander,      nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Orz Nemesis (5-2),      Pot, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, X6, 000001000000010
Druuge Commander,     nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Sa-Matra,        nil, 0,  12.,0, 98a,98d,  3h,3f,  16,0,  0, SE, 000100001010011
Utwig Bomb,         nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no, 000000000000000
Pkunk Commander,  nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Broken Ultron,  nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Orz Commander,  nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Utwig Commander,  nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Umgah Commander,  nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Melnorme Commander,  nil, 2,  0.,0,  0a,0d,  1h,1f,  16,0,  4, no,  000000000000000
Space Station (0-4*),  nil, 0,  0.,0,  0a,4d,  2h,1f,  5,0,  1, War,  110000000000001
Sa-Matra Guard (0-20),  nil, 2,  0.,0,  0a,20d,  3h,3f,  16,0,  4, no,  010000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
  Void,     		2,2,  0,0,0,   no, 0, 0, 0,   no, 0, 0, 0,  no,   ; Drt
  Void,     		2,2,  1,1,0,   yes, 1, 5, 1,   no, 0, 0,  0,  no,   ; Pln
  Barren World,  	2,2,  2,1,0,   yes, 1, 5, 1,   no, 0, 0, 0,  no,   ; Grs
  Sa-Matra,     	2,2,  0,0,0,  no, 0, 0, 0,   no,  0, 0,  0,  no,   ; For
  Gas Giant,      	2,2,  0, 0, 0,   no, 0, 0, 0,   no,  0, 0,  0,  no,    ; Hil
  Sun,  		2,2,  0,0,0,   no, 0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
  Special Place,     	2,2,  0,0,0,   no, 0, 0, 0,   no,  2, 5, 1,  no,   ; Tun
  Resource-rich Planet,    	2,2,  1, 1, 0,   no, 0, 0, 0,   yes,  1, 5,  1,  no,    ; Gla
  Hyperspace,      	1,2,  0,0,0,   no, 0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
  Shattered World, 	2,2,  0,0,0,   no, 0, 0, 0,   no,  0, 0,  0,  no,    ; Jun
  Special,      	1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
  Void,      	2,2,  0,0,0,
  Shattered World,    2,2,  0,0,0,
  Moon,  		2,2,  2,1,0,
  Sa-Matra,   	2,6,  0,0,0,
  Gas Giant,       	2,2,  0,0,0,
  Sun,       		2,2,  0,0,0,
  Shattered World,    2,2,  1,1,0,
  Moon,      	2,2,  1,2,0,
  Hyperspace,       	1,2,  0,0,0,
  Moon,       	2,2,  0,1,0
  Galactic Core,       	1,2,  0,0,0,
  Void, 		2,2,  0,0,0,
  Bioplanet,      	2,2,  2,1,0,
  Moon,  		2,2,  2,1,0,
  Sa-Matra,       	2,6,  0,0,0,
  Gas Giant,       	2,2,  0,0,0,
  Sun,       		2,2,  0,0,0,
  Bioplanet,       	2,2,  4,3,0
  Moon, 		2,2,  1,2,0,
  Hyperspace,      	1,2,  0,0,0,
  Moon,      	2,2,  0,1,0
  Slave Shield,     	1,2,  0,0,0,




@GOVERNMENTS
Anarchy,        Captain,      Captain
Despotism,      Captain,      Captain
Monarchy,       Captain,      Captain
Communism,      Captain,      Captain
Hierarchy, Commander, Commander
Republic,       Consul,      Consul
Democracy,      Commander,   Commander

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Buck Rogers, Buck Rogers,   	0, 1, 0, 	New Alliance, New Alliance,   	0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Death 14, Lord 1,		0, 2, 1, 	Ur-Quan, Ur-Quan,      	1,  1,  -1, 	5, Annihilator, Annihilator
Poppy, Poppy,		0, 3, 3, 	Spathi, Spathi,	     	1,  1,  -1,     5, High Chancellor, High Chancellor
Glush, Glush,	         	0, 4, 2, 	Mycon,   Mycon,    		0,  1,  0,     5, Juffo-Wup, Juffo-Wup
Chief Groo, Chief Groo,    	0, 5, 3, 	Utwig, Utwig,   		-1,  0,  1,     5, Grand Protector, Grand Potector
Feezo, Feezo,           	0, 6, 3, 	Druuge, Druuge,       	-1,  0, 0,     5, Big Boss, Big Boss
Slygor, Slygor,            	1, 7, 3, 	Ilwrath, Ilwrath,  		-1,  1, -1,     5, Master Slayer, Master Slayer
Pkunk, Pkunk, 		0, 1, 0, 	Pkunk, Pkunk,     		1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Umgah, Umgah,           	0, 2, 0, 	Umgah, Umgah,        	1,  0,  0,
Ariloulee'lay, Ariloulee'lay,       	0, 3, 0, 	Ariloulee'lay, Ariloulee'lay,      	1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Syreen, Syreen,            	0, 4, 0, 	Syreen, Syreen,       		0,  0,  1,
Sylandro, Sylandro,        	0, 5, 0, 	Sylandro, Sylandro,     	0,  0,  1,     3, Chairman, Chairperson
ZoqPikFot, ZoqPikFot,        	0, 6, 0, 	ZoqPikFot, ZoqPikFot,     	0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Shofixti, Shofixti,              	0, 7, 0, 	Shofixti, Shofixti,      	1,  1, -1,
Chmmr, Chmmr,       		0, 1, 0, 	Chmmr, Chmmr,        	1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Orz, Orz,      		0, 2, 0, 	Orz, Orz,    		1,  0, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Vux, Vux,		            	1, 3, 0, 	Vux, Vux,      		0,  0,  0,     1, Warlord, Warlord
Yehat, Yehat,      	     	1, 4, 0, 	Yehat, Yehat,  		-1,  1, -1,     4, Archbishop, Archbishop
Burvix Caster, Burvix Caster,   	0, 5, 0, 	Burvix Caster, Burvix Caster,  	0,  0,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Thraddash, Thraddash, 		0, 6, 0, 	Spathi, Spathi, 		0,  0, -1,
Supox, Supox,               	0, 7, 0, 	Supox, Supox,       		0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Food,
Wool,
Ortog Meat,
Cloth,
Salt,
Common Material,
Copper,
Corrosive Material,
Wine,
Silk,
Base Material,
Noble Gas,
Rare Earth,
Precious Material,
Radioactive Material,
Exotic Material,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













